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Desert Zaku (MSG:ZZ)

Delusion-MS #027: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06D Desert Zaku with Jet Ski

Source: 
Mobile Suit Gundam ZZ
Mobile Suit Gundam Unicorn
GUNDAM wiki : MS-06D Desert Zaku, Mobile Suit Gundam: Battle Operation 2 Wiki: Dwadge, Zaku Desert Type, Large Heat Hawk (Enhanced). We referred from the article.

Machine Concept: 
This machine is an enhanced and refurbished version of the Zaku Desert Type. It looks like a Zaku Desert Type equipped with a jet ski. Mobility is close to Dom. It can be equipped with the same Melee weapons as Dwadge's secondary weapons, and is equipped with Zaku Desert type secondary weapons. All weapons have a short range and must be used nearby.

Equipped Weapons: 
290mm Rocket Launcher
Heat Tomahawk
Head Vulcan
Arm missile Pod
Cracker
Zaku Machine Gun (Short Barrel)

Skill: 
Anti-Blast Stabilizer
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV1
Special Leg Buffer: LV1
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV3
Optimized Cooling Efficiency
Ground Mobile Shooting
Anti-Jamming: LV1
Anti-Stealth: LV1
Desert Specification

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

290mm Rocket Launcher [M-Weapon #018]
Gundam Battle Operation 2 Wiki : Zaku Bazooka. We referred from the article.
Weapon type: 
Main Weapon, Live Ammo, Bazooka
Hit Effect: 
Stun

Description: 
This weapon is a bazooka type. When not using this weapon, store it in the shoulder shield. The performance of this weapon has the weakness of low cumulative damage and short range (280m). The number of bullets is as large as 8, the cool time is as short as 5.8 seconds, and the weapon switching time is a little fast.

Heat Tomahawk [M-Weapon #020]
Mobile Suit Gundam Battle Operation 2 Wiki : Dwadge (Heat Tomahawk). We I referred from the article.
Weapon type: 
Main Weapon, Melee
Hit Effect: 
Melee, Heavy Stun

Description: 
This weapon is a variation of the implemented secondary weapon, Heat Tmahawk. This weapon is the main weapon. The performance of this weapon is low with a basic attack power of 1500, but it is characterized by a large attack motion attack power correction of 300% when inputting downward. Also, the melee attack combo skill will be disabled. This weapon has a Heavy Stun as a hit effect.

Zaku Machine Gun(Short Barrel) [Sub-Weapon #014]
Gundam Battle Operation 2 Wiki : Zaku Machine Gun (Long Barrel). We referred from the article. 
Weapon type: 
Secondary Weapon, Machine Gun 
Hit Effect: 
Wince 

Description: 
This is a Zaku Machine Gun with a barrel shortened by removing the scope from the weapon body for weight reduction. 

This is based on Zaku Machine Gun (Long Barrel). Unlike the reference source, this is capable of shooting attacks while moving. A weapon that takes accumulated damage with rapid fire in a set of three consecutive shots. Since the interval after shooting is as short as 1 second, you can shoot a lot. If you hit about four times, you can destroy the balance of the target. Since the attack power is low, the firepower is insufficient with this weapon alone.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Ground Mobile Shooting [D-Skill #016]
Skill category: 
Mobility Skill, Attack expansion
Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.

Desert Specification [D-Skill #002]
Skill category: 
Mobility Skill, Thruster
Description: 
The performance degradation in the Sand Dust area is invalid. Thruster gauge recovery speed increased by 5%, recovery time from overheat reduced by 5%.

Currently, the "Sand Dust area" is a product of delusion. There is no such area. So the first text of this skill is currently worthless. This skill has another thruster-related benefit. The benefits of thrusters are valid in all areas.

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